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<front>
<journal-meta>
<journal-id journal-id-type="issn">2048-4194</journal-id>
<journal-title-group>
<journal-title>Archaeology International</journal-title>
</journal-title-group>
<issn pub-type="epub">2048-4194</issn>
<publisher>
<publisher-name>Ubiquity Press</publisher-name>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="doi">10.5334/ai.1804</article-id>
<article-categories>
<subj-group>
<subject>News</subject>
</subj-group>
</article-categories>
<title-group>
<article-title>Virtual Archaeology – The NextEngine Desktop Laser Scanner</article-title>
</title-group>
<contrib-group>
<contrib contrib-type="author">
<name name-style="western">
<surname>White</surname>
<given-names>Suzanna</given-names>
</name>
<email>suzanna.white.13@ucl.ac.uk</email>
<xref ref-type="aff" rid="aff-1"/>
</contrib>
<aff id="aff-1">UCL Institute of Archaeology, London WC1H 0PY, United Kingdom</aff>
</contrib-group>
<pub-date pub-type="epub" publication-format="online">
<day>23</day>
<month>11</month>
<year>2015</year>	
</pub-date>
<volume>18</volume>
<issue>1</issue>
<fpage>41</fpage>
<lpage>44</lpage>
<permissions>
<copyright-statement>Copyright: © 2015 The Author(s)</copyright-statement>
<copyright-year>2015</copyright-year>
<license license-type="open-access" xlink:href="http://creativecommons.org/licenses/by/3.0/">
<license-p>This is an open-access article distributed under the terms of the Creative Commons Attribution 3.0 Unported License (CC-BY 3.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. See <uri xlink:href="http://creativecommons.org/licenses/by/3.0/">http://creativecommons.org/licenses/by/3.0/</uri>.</license-p>
</license>
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<self-uri xlink:href="http://www.ai-journal.com/articles/10.5334/ai.1804/"/>






















</article-meta>
</front>
<body>
<p>Recent advances in 3D technology have led to the increasing use of virtual methods of data collection in archaeology, including the use of computed tomography (CT) and portable laser scanners. One popular piece of equipment is the <xref ref-type="bibr" rid="B9">NextEngine</xref> Desktop 3D laser scanner (<ext-link ext-link-type="uri" xlink:href="http://www.nextengine.com">www.nextengine.com</ext-link>), which was released in 2006 and offers the ability to capture highly accurate 3D images of objects at a very competitive price. The release of this scanner has greatly increased accessibility to virtual surface data, for instance through the creation of virtual museums, and has enabled more researchers to conduct 3D geometric morphometric studies (GMM) of archaeological material. The developing field of geometric morphometrics permits researchers to directly quantify and statistically analyse morphological differences between groups of artifacts, allowing more objective appraisal than that afforded by traditional visual assessment.</p>
<p>The NextEngine uses structured light scanning, which involves the projection of a pattern of laser stripes onto the desired object. A triangulation technique is used to calculate the distance of every point on the lines to the scanner, generating a 3D model. This method is faster than many others, as the four twin laser arrays allow multiple points to be scanned at once (<xref ref-type="bibr" rid="B3">Brown 2010</xref>). The NextEngine is well suited to the recording of 3D surface data from archaeological finds. Although objects such as coins have not yet been successfully scanned due to their flat, homogeneous shape, the NextEngine scanner can accurately record many small to medium sized artifacts, with a precision of 0.13–1.66 mm (<xref ref-type="bibr" rid="B11">Polo &amp; Felicísimo 2012</xref>).</p>
<p>The NextEngine comes with ScanStudio HD Pro software, which allows highly automated collection of 3D surface models as well as the ability to align multiple scans into a single model. These can be exported in multiple commonly used formats, which can then be easily shared and viewed in free software such as <xref ref-type="bibr" rid="B8">Meshlab</xref> (<ext-link ext-link-type="uri" xlink:href="http://meshlab.sourceforge.net">meshlab.sourceforge.net</ext-link>), allowing wide dissemination of data. The scanner is highly portable and requires only a laptop, power source and suitable table space (Fig. <xref ref-type="fig" rid="F1">1</xref>). While this scanner cannot be used in all field conditions, requiring moderately low temperatures and minimal lighting, it can be used in a variety of field-laboratory settings to collect 3D surface data.</p>
<fig id="F1" orientation="portrait" position="float">
<label>Figure 1</label>
<caption>
<p>NextEngine laser scanner (model 2020i) in use at the Institute of Archaeology, collecting 3D data for a human skull. Photo: Sandra Bond.</p>
</caption>
<graphic xlink:href="Fig01_web.jpg" orientation="portrait" position="float"/>
</fig>
<p>The increasing accessibility of laser scanners such as the NextEngine in archaeology is of serious importance to the development of modern analyses of shape, and advances in 3D GMM (<xref ref-type="bibr" rid="B2">Bookstein et al. 2004</xref>; <xref ref-type="bibr" rid="B4">Gunz &amp; Mitteroecker 2013</xref>). 3D GMM is a collection of methods that use digital data from specimens, normally involving the placement of landmarks onto specimens (a landmark is an element which can be reliably and precisely identified between objects and observers, e.g. most lateral point of the right eye). Standard analyses allow quantitative investigation and visualisation of morphological variation which can be related back to the original data. Methods are widespread in comparative biology (<xref ref-type="bibr" rid="B5">Ito, Nishimura &amp; Takai 2014</xref>), palaeoanthropology (<xref ref-type="bibr" rid="B10">Nicholson &amp; Harvati 2006</xref>) and archaeology (<xref ref-type="bibr" rid="B12">Selden, Perttula &amp; O’Brien 2014</xref>), with studies first requiring access to 3D surface data, either from CT scans, laser scanners or photogrammetry.</p>
<p>Many researchers within the Institute of Archaeology are producing interesting results from data collected with the NextEngine scanner in combination with GMM methods. These involve: research into the effects of changes in diet on the morphology of the human mandible (jaw); shape differences between sexes in the head of the human femur (thigh bone); the association between lifestyle, subsequent repeated use of particular muscles, and resulting shape changes in the cross section of the tibia (the larger bone of the lower leg); the ability to quantify the amount of morphological variation in the facial skeleton within and between species, including ourselves and our most recent relatives (hominins and extant primates); and the identification of sharp force trauma injuries to the forearm, comparing images produced by the NextEngine scanner with those produced using other imaging methods (such as scanning electron microscopy).</p>
<p>The specific traits of the NextEngine 3D desktop laser scanner make it extremely useful to archaeological research, being lightweight, affordable, easy to operate and relatively accurate. This has been recognised by a number of researchers, some of whom have used this scanner to collect data for the purpose of ‘virtual curation’. One example is <xref ref-type="bibr" rid="B14">the Virtual Curation Laboratory</xref> at Virginia Commonwealth University (<ext-link ext-link-type="uri" xlink:href="http://vcuarchaeology3d.wordpress.com">vcuarchaeology3d.wordpress.com</ext-link>), a project funded by the Department of Defence Legacy Resources Management Program (<xref ref-type="bibr" rid="B7">Means et al 2013</xref>). It aims to enhance preservation and increase accessibility to archaeological artifacts, through the combination of 3D data collection using scanning and 3D printing. Data has so far been collected from a number of heritage sites, with great success in imaging objects made from wood, ceramics, metal and bone.</p>
<p>The potential of methods using laser scanners in conservation and archaeology is not just limited to the creation of ‘virtual curiosity cabinets’ (<xref ref-type="bibr" rid="B13">Simon et al. 2009</xref>), and includes applications such as the digital reconstruction of artifacts; creation of virtual typologies for identification of objects in the field; virtual extensions of museum exhibitions; and, when combined with 3D printing, the creation and use of replicas in preservation and teaching (e.g. <xref ref-type="bibr" rid="B6">Kaneda 2009</xref>; <xref ref-type="bibr" rid="B13">Simon et al. 2009</xref>; <xref ref-type="bibr" rid="B15">Tucci, Cini &amp; Nobile 2011</xref>; <xref ref-type="bibr" rid="B1">africanfossils.org</xref>).</p>
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