Research article
Authors: Ioanna Iacovides , Anna Cox , Dominic Furniss , Katarzyna Stawarz , Charlene Jennett , Anne Adams
Digital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in health care, teams created four games to be disseminated online to a wider public audience. We outline the competition format and reflect on the extent to which it was successful.
Keywords: PUBLIC ENGAGEMENT, PARTICIPATORY DESIGN, PERSUASIVE GAMES, GAME DESIGN COMPETITION
How to Cite: Iacovides, I. , Cox, A. , Furniss, D. , Stawarz, K. , Jennett, C. & Adams, A. (2019) “Supporting engagement in research through a game design competition”, Research for All. 3(1). doi: https://doi.org/10.18546/RFA.03.1.04