Supporting engagement in research through a game design competition
- Ioanna Iacovides
- Anna Cox
- Dominic Furniss
- Katarzyna Stawarz
- Charlene Jennett
- Anne Adams
Abstract
Digital games are an engaging medium that have previously been used for communicating research to a variety of audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in health care, teams created four games to be disseminated online to a wider public audience. We outline the competition format and reflect on the extent to which it was successful.Keywords: PUBLIC ENGAGEMENT, PARTICIPATORY DESIGN, PERSUASIVE GAMES, GAME DESIGN COMPETITION
How to Cite:
Iacovides, I., Cox, A., Furniss, D., Stawarz, K., Jennett, C. & Adams, A., (2019) “Supporting engagement in research through a game design competition”, Research for All 3(1), 25–41. doi: https://doi.org/10.18546/RFA.03.1.04
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